By Stephanie Ciccarelli
December 22, 2008
What's the most stable market for voice overs right now?
It could very well be voice acting work in video games, at least for now.
As we bring 2008 to a close, I think it would be interesting to take a look at what this market is doing at how it may fare going into 2009.
Join the discussion and let me know what you think by leaving a comment!
In a time where many companies, even entire industries, are scaling their nonessential efforts down and maximizing their resources, one industry in particular, Video Gaming, is not only stable, but growing by leaps and bounds.
According to The Economist, global sales of console hardware and games software are expected to hit a record $49.9 billion this year, sourcing Screen Digest, a consulting firm. Games sales in America in October totaled $697m, 35% more than a year earlier, according to NPD, a market-research firm.
Video games often include the use of voice overs. In recent years, smash hits such as the Halo video games, Grand Theft Auto series, BioShock and others have dominated the video gaming scene and lauded for their gameplay, plots and notably, voice acting.
While video gaming sales are going wild now, some are speculating that there could be a slight decrease in the market soon.
Have you recorded voice overs for any video games lately? How do you perceive this market?
Looking forward to hearing from you,
Growth is the new business imperative, and that means seeking new markets wherever they may be. Before you cross the border, you'll need to prepare. Learn more about translation.
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